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In this section

In this section ▸
  • Analyzing long narde games from MAT files
  • Reinforcement Learning for Board Games: A Primer
  • Stochastic Games and RL: Handling Chance in Backgammon and Narde
  • TD-Gammon to Modern AI: 30 Years of Reinforcement Learning
  • Training a Backgammon Neural Network: A Practical Guide
  • Why We Built a New Backgammon Engine in 2026

In this section

  • Analyzing long narde games from MAT files
  • Reinforcement Learning for Board Games: A Primer
  • Stochastic Games and RL: Handling Chance in Backgammon and Narde
  • TD-Gammon to Modern AI: 30 Years of Reinforcement Learning
  • Training a Backgammon Neural Network: A Practical Guide
  • Why We Built a New Backgammon Engine in 2026

Blog

Articles, technical deep-dives, and updates from the Nardex team.

  • Analyzing long narde games from MAT files

    2026-07-31

    Long-narde games saved as MAT files can be reviewed in the browser: import .mat into Nardex and get an equity timeline, move-quality labels, PR, and cube-decision flags.

  • TD-Gammon to Modern AI: 30 Years of Reinforcement Learning

    2026-07-17

    How Tesauro's TD-Gammon (1992) launched a research direction that led to AlphaGo, AlphaZero, and today's stochastic-game engines. The history, the architectures, what changed, what stayed the same.

  • Training a Backgammon Neural Network: A Practical Guide

    2026-07-17

    What an actual training pipeline for a backgammon or long narde engine looks like end-to-end: position generation, rollout evaluation, supervised training, tournament gating, model promotion, reclassification of older positions. With concrete numbers and choices from our production loop.

  • Stochastic Games and RL: Handling Chance in Backgammon and Narde

    2026-07-14

    Why randomness matters for reinforcement learning. The chance node, expected value over dice rolls, variance reduction, the credit-assignment problem in stochastic games, and what backgammon and long narde teach us about agents that play dice games.

  • Reinforcement Learning for Board Games: A Primer

    2026-07-07

    A practical introduction to reinforcement learning specifically through the lens of board games: states, actions, rewards, policies, value functions, and why backgammon was a watershed for the field. With concrete examples in backgammon and long narde.

  • Why We Built a New Backgammon Engine in 2026

    2026-06-23

    An origin story: why gnubg and XG aren't enough for modern apps, what we shipped instead — Rust + ONNX + CUDA, neural-net training on real games, and an HTTP API for both backgammon and long narde.

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© 2026 Nardex support@nardex.ai Long Narde and Backgammon with AI